![]() In addition, GI is now enabled by default, and there are a number of changes to lighting workflow, which you can read in summary in Isotropix’s blog post, or see in more detail in the video above.Īdjustable fur and texture-driven point clouds ![]() ![]() ![]() Unlike its predecessor, the new PBR engine is also capable of rendering caustics – although it’s still a unidirectional, rather than bidirectional, path tracer, so it requires a lot of samples to remove noise. The software is in use at a number of major visual effects facilities including ILM and Double Negative, the latter of which collaborated with Isotropix on the new PBR engine.Īccording to Isotropix, while the new render engine is slower than its predecessor for the same number of samples, it requires fewer samples to get rid of noise in an image. Isotropix has released a new preview video of Clarisse iFX 3.0, the forthcoming update to its next-generation hybrid 2D/3D rendering tool, showing off the software’s new physically based shading model.Ī hybrid renderer-cum-compositing tool for look development workĬombining features of conventional renderers, compositors and animation tools, Clarisse iFX is designed to enable artists to develop heavy production scenes while interacting continually with the final image. ![]()
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